Friday, April 12, 2013

The Smash Bros Games. Illegal underground fighting for kids 10 and up

So no matter what your background with video games is like, you've probably at least heard of smash brothers, it's one of the oldest favorites, and recently, hundreds of thousands of people donated over 90,000 dollars to charity in order to have Melee as the next EVO 2013 game. (Huge gaming tournament).  But the point is, it's been around forever, and it's a little bit odd.  

The point of the game is to defeat your opponents by throwing them off of the stage, where they either explode or fade off into the distance, and certain death.  Moments later a stock life is ticked off of the counter and your character appears brand new on a hovering platform of light.  

But what's the plot?  Actually the plot is the Master Hand, which many theories say is just a child's hand. If you watch the intros of all three games you'll understand that the characters are nothing more than dolls and figurines, brought to life by the Master Hand and forced to fight each other to the death for the rest of time. Or until somebody rage quits.   But that means that the entire premise of smash bros is just some lonely kid playing with his toys, albeit slightly like Caligula, but still, it's pretty sad to think about.  

But that's all the game is.  I don't know why mothers are up in arms about GTA and COD, at least you're under the premise of fighting terrorists in those games. In smash bros, the goal is simply singular, kill each other. Kill by any means necessary, and be as ruthless as possible to win.  For example, one of the better ways to score a kill is by 'edge guarding.'  Or holding onto the ledge so your opponent can't grab on and instead careen shamefully to their dooms.   It's such a dirty tactic, but everyone does it, so you have to employ it as well.  That's how it always starts, soon their hiding thumbtacks in their gloves, and before you know it they'll just lose the gloves and start swinging barbed wires at each other.   


I mean, maybe that's a bit of a stretch, but I'm just saying that the gameplay tactics of smash bros vastly mirror that of what I'd imagine a backyard brawl would look like.   At this point the contextual implications are just blaring. Whenever you play this game, you are fighting for the amusement of some god, who's no more than a young teenage boy, and in the last level of arcade mode you kill him.  Yup. You kill god.  And then transform back into a doll, sacrificing your sentient spark in order to escape a lifetime of enslavement to ritualistic combat. 






This is a game about underground fight clubs and killing God so that you can be allowed to die.  Sounds like Neo-Phillip Pullman...

No comments:

Post a Comment