DUBSTEP.
Okay, look. I listen to my fair share of electronic music. And while I can astutely inform you that there exists of modicum of tunes that are way more than just "womp" noises and ultra-bass, that doesn't mean that those wompy abominations don't exist in a major way. They're fucking annoying. And they're getting into my goddamned video games.
(gets old real fast)
By the way, the dog in this scenario are the people who try to love every game. They're weird. But it's what I feel like when I hear dubstep tracks in my video games. They're super repetitive and no one likes them. Especially in FarCry 3 on the 'burn all the pot crops' level, because its really hard, you'll have to try at it a couple times, and the music is ALWAYS playing. There's only so much Skrillex that the ears can handle before they shut down completely. Every now and then could we just get a little bit creative. Please? Take a cue from Nintendo's full-on orchestra soundtracks, gosh.
Characters that don't die, ever.
Hey, I'm not dissing on immortality or anything. It's my #1 wished for super power, (not flying, we already have planes and jetpacks) but this is more of an injunction against unkillable side characters than the protagonist. I can only think of a couple games where your character is immortal and only one where they straight up can't die. The production company behind metal gear solid actually is making a game like that. Your character not only can't die, but can be dismembered, and patched up with the press of a few buttons. Giving the player the need to dice up in order to pass obstacles. Oh, and that game has Megadeth on the music. Now THAT'S an appropriate soundtrack.
(Game's called Neverdead)
If anyone's either old or dorky enough to remember Sonic 2, remember how hard it got? Well if you plugged in a second controller you could play as Tails. Who's almost as fast as Sonic, can float long distance, and is deathproof. He's invincible, he can drop his rings when he takes damage, or die when he falls off the screen, but he is instantly revived in some unseen two-tailed, sentient, flying fox factory somewhere off screen. Also, if you played your cards right, you could've used him to simply float up above the level and run to safety.
Also, THIS is fucking stupid. Some of them will just be 'unconscious.' Even if they take an arrow to the face.
(it's okay, they're just sleeping off the death)
Actually, okay. That's kind of funny
Un-skippable cut scenes, or any scenes
I understand the need for cinematics, and lots of games deliver beyond anyone's expectations. The real issue comes with games like Metal Gear Solid 4, that boasts an unthinkable amount of unskippable cutscene time. Over 2/3 of the game. Granted that the one third of gameplay is completely fantastic. Or so I hear, I just know if you google MGS4 it's one of the first suggested search terms.
I paid for a game, not a movie.
And then there are some cutscenes that just kill small parts of you.
(Sonic 6 was a sin against humanity)
Nothing ruins a good game like not being able to tell what the hell is going on around you. It could be the most extravagant graphics and story, but if you have to spend twenty seconds groaning while you try to make it possible to see ahead of you, you're going to have a bad time. What's even worse is seeing an otherwise fun game getting totally ruined by a shitty camera. Looking your way, GTA: San Andreas.
No comments:
Post a Comment