Tuesday, May 21, 2013

1st Person Swordicuffs

I'm pretty dorky all around, but one of the things that makes me embarrassing to be around in public circles would have to be how excited I am about first person Melee games.



Like, that's awesome.  You can have a simulated sword fight that's all about timing, like it should be, AND knock a guy's squished up brains through his ears.



 And especially in an MMO because then you can do all sorts of wacky things with other players while murdering each other jovial.  Like this,




Mothafuckin' shield wall.  Thats actually a killer strategy, and if the chat is accurate, they cleaned up house that round, Shield Wall for the win.  

I suppose I should just take off talking about this game then, because it's a perfect example of an MMO first person fighter.  Shit, that's what it is.  It's more or less just that, but they also have objective style rush/defend objectives and a buncha cool game modes.

It's called Chivalry: Medieval Warfare, and I'm pretty sure it was made by the dudes behind Age of Empires, its a game about storming castles, sabotaging water supplies, and learning about the modalities of Medieval times!  But also about hurting people.

(mostly about hurting people)

But I like it because everyone's on the same playing field in terms of damage taken and given, skill becomes the determining factor (along with random chaos) to make a really balanced battlefield.  Where a stray arrow can actually end you, leaving you screaming bullshit at a computer.  I miss games like that, where it's as easy to kill someone in a game as it is in real life, I mean face it, we're squishy meat sacks filled with shatterable material.  We're really not as damage proof as we'd like to think, these games that stress the 'anything will kill you' ideal tend to promote a more skillful gameplay, at least in my opinion.  





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